Spell
ContinuousSuper Solar Nutrient
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2874
Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Super Solar Nutrient — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 48 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Super Solar Nutrient converts one Level 2-or-lower Plant on the field into a Plant from hand or Deck with Level up to the tributed Level +3, so it is a Plant-engine enabler that trades a tribute for a bigger body. It is live only when a qualifying low-Level Plant is already out, and it leaves a card-disadvantage shell (spell plus tribute for one summon) that is partly recovered by the Deck search. Its deck presence (15 of 15 decks, 73% in one gameplay type) confirms that it is consistently played, but that frequency does not raise the score, and the high Level ceiling is not itself a power driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a Level 2-or-lower Plant already on the field to be activated, so it is not a hand-start card; deck evidence (15 decks, 2.07 average copies, 9 archetypes) shows it is reliably live in Plant shells (observed). |
| Combo & Conversion | 45 | Tribute-and-summon converts a small Plant into a Level-capped larger Plant, a fair body upgrade rather than a multi-card board (inferred from text; no combo examples). |
| Resource Economy | 40 | Spends the spell plus a tributed monster for one Special Summon, a net card loss partly offset by the Deck search for the summoned Plant (inferred from text). |
| Effect & Interaction | 15 | No opponent interaction; the only removal is self-linked destruction of the summoned monster and this card (verified from text). |
| Material Utility | 10 | Not a monster and cannot be material; the tributed body is consumed, so the card adds no material value (verified from text). |
| Resilience & Flexibility | 35 | A face-up Continuous Spell with destroy-on-leave links, so one spell removal or monster removal ends the line; the multi-archetype spread gives some flexibility (inferred, with observed deck spread). |
| Deck-Building Efficiency | 50 | Costs one main-deck slot with no garnet, but the Plant-only Level-gated tribute restricts the deck to Plant shells (verified from text; deck spread observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 44, Deck ≈ 48, Meta = provisional. Modifiers: Plant-only Level-gated tribute restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a small Plant on the field into a larger Plant through the tribute-and-summon effect
- Reliable deck inclusion in 15 of 15 sampled decks, spread across 9 archetypes
- Deck-search route to the summoned Plant gives partial recovery of the card-disadvantage cost
Weaknesses
- Requires a qualifying Level 2-or-lower Plant already on the field, so it is dead in hand
- Net card disadvantage: spell plus tribute for one summoned monster
- No opponent interaction beyond self-linked destruction
- Vulnerable to spell removal and monster removal, either of which ends the line
Counters / choke points
- Spell removal or monster removal on the Continuous Spell, which triggers the destroy link
- Board-clearing or mass removal that takes out the low-Level Plant
- Hand traps that disrupt the Special Summon
Best use
Plant-engine Special Summon enabler in Plant shells. Decks: Aroma, Rose Dragon, Sylvans, Forest. Suggested copies: 2.
Evidence & gaps
- Verified: Continuous Spell with a Level 2-or-lower Plant tribute and a Plant Special Summon up to tributed Level +3; Destroy links between this card and the summoned monster in both directions; Not a monster; no material or interaction beyond the destroy links
- Observed: Appears in 15 of 15 sampled decks at 2.07 average copies, with 73.3% in one gameplay type; Spread across 9 archetypes, with Aroma (33.3%) and Rose Dragon (20%) the largest homes
- Inferred: Accessibility depends on having a qualifying Plant on the field, so it is not a hand-start card; Net card-disadvantage shell partly recovered by the Deck search
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






